|
![](/i/fill.gif) |
In article <web.3d931f0cf4969a7b6bd4eb880@news.povray.org>,
"Gregor" <gre### [at] tvp pl> wrote:
> But performance will drop down dramatically, and I have no millenium to wait
> for the effects.
So basically you want a light where the rays come out radially from and
perpendicular to a line segment?
There's no fast way to do this without patching POV. It probably
wouldn't be a very difficult patch, but you would have to convince
someone it is useful enough. A better alternative would be some way to
define this kind of thing in the scene file, using functions...somehow
make the light position and intensity a function of the intersection
point and other information. Really something that needs user-defined
vector functions...which we don't have yet.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
Post a reply to this message
|
![](/i/fill.gif) |