POV-Ray : Newsgroups : povray.advanced-users : Cylindrical radius-light : Re: Cylindrical radius-light Server Time
29 Jul 2024 08:10:03 EDT (-0400)
  Re: Cylindrical radius-light  
From: Christopher James Huff
Date: 26 Sep 2002 15:04:34
Message: <chrishuff-997E56.15020126092002@netplex.aussie.org>
In article <web.3d931f0cf4969a7b6bd4eb880@news.povray.org>,
 "Gregor" <gre### [at] tvppl> wrote:

> But performance will drop down dramatically, and I have no millenium to wait
> for the effects.

So basically you want a light where the rays come out radially from and 
perpendicular to a line segment?
There's no fast way to do this without patching POV. It probably 
wouldn't be a very difficult patch, but you would have to convince 
someone it is useful enough. A better alternative would be some way to 
define this kind of thing in the scene file, using functions...somehow 
make the light position and intensity a function of the intersection 
point and other information. Really something that needs user-defined 
vector functions...which we don't have yet.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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