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In article <3D99E375.D3F91328@gmx.de>,
Christoph Hormann <chr### [at] gmx de> wrote:
> In the general case the force generated by air resistance is a quite
> complicated function of the speed. At low speeds it can be approximated
> by a force proportional to the speed (the first of the cited formulas).
Air pressure, turbulence, surface material, object geometry, air and
surface temperature...
A water drop will get a different amount of resistance than an
equivalently sized hailstone, they have very different surfaces, one
hard and rigid, the other smooth but deformable, rippling and flowing. A
square piece of cloth stretched over a frame can fly high into the air,
the same cloth without the frame will flutter and experience large
amounts of drag. A golfball will have a very different trajectory than a
perfectly smooth ball of identical size and weight. I don't want to
think about a vaporizing meteor.
You just need to figure out how complex your simulation needs to be, how
good of an approximation you want...a linear function might do the job
just fine.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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