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In article <3A125EFF.2D347298@hotmail.com>, Frank de Jong
<fra### [at] hotmailcom> wrote:
> I am interested in simulating surface reflectance from smooth
> dielectric and rough surfaces, using 'state-of-the-art'
> (non-Lambertian) surface reflection behaviour (Oren-Nayar, Wolff, He,
> Beckmann-Spizzichino, etc).
> What kind of reflectance model(s) does POV use anyway?
As mentioned, POV only does Lambertian diffuse reflection, MegaPOV also
has a blinn highlight model. POV specular reflection(not highlights) is
constant, MegaPOV has angle dependant and Fresnel reflection models.
> Where do I add code?
Mostly in lighting.c.
> Is POV able to generate scientific-grade output?
Depends on what you mean by "scientific-grade". POV is often used to
produce images for visualization, and the scene language can do some
simulations. However, there are many features that are not based on
reality...so if you use these, forget about doing a simulation of real
light.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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