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In article <3ac6040a@news.povray.org>, "Jan Walzer" <jan### [at] lzernet>
wrote:
> AFAIK it is not possible, to give the bezieres different fore-/back
> textures...
> should I model 2 different patches, and translate them a bit, or is
> there another way to do that ?
Well, if you are using MegaPOV (which I assume you are, you mentioned UV
mapping), you could just use interior_texture to texture each side
separately. (one side of the patch will be "inside")
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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