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In article <3A1A8C33.1F05AEB4@schunter.etc.tu-bs.de>,
chr### [at] gmxde wrote:
> If that's not possible you will have to transform the texture opposite to
> the object's transformation. A declared transform {} might be useful.
If you are using MegaPOV, the transform syntax has been modified so you
can use the "inverse" keyword to get the inverse of a transform, which
could be very useful for this. However, this is rarely necessary, since
you can usually do it by putting the transforms before the texture.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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