POV-Ray : Newsgroups : povray.advanced-users : World coordinates vs. local coordinates. : Re: World coordinates vs. local coordinates. Server Time
29 Jul 2024 22:24:09 EDT (-0400)
  Re: World coordinates vs. local coordinates.  
From: Chris Huff
Date: 21 Nov 2000 12:43:13
Message: <chrishuff-7D7BB0.12433521112000@news.povray.org>
In article <3A1A8C33.1F05AEB4@schunter.etc.tu-bs.de>, 
chr### [at] gmxde wrote:

> If that's not possible you will have to transform the texture opposite to
> the object's transformation.  A declared transform {} might be useful.

If you are using MegaPOV, the transform syntax has been modified so you 
can use the "inverse" keyword to get the inverse of a transform, which 
could be very useful for this. However, this is rarely necessary, since 
you can usually do it by putting the transforms before the texture.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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