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In article <web.3d5739daafdcd0e888d4e3910@news.povray.org>,
"Tony LaVigne" <ton### [at] xenomechanics com> wrote:
> Is there an option to specify a light source as a beam trace (opposed to a
> ray trace)? The differance in that a ray is a line which doesn't have any
> area (in in't cross section). A beam represents the summing of a bunch of
> rays that pass closely to the point of interest (location, eye). The
> closer the ray passes the more it is weighted (gaussian) contribution. The
> beam would smooth the rays. However at least 8 extra rays around the
> center ray would have to be traced to represent a beam, so this could be
> costly.
The dispersion feature comes as close as is possible in POV by tracing
multiple rays to sample the "beam". There is no single "point of
interest" to compare each ray against because the entire scene can
matter, it might be an arbitrary set of solid shapes or a pattern of
color in a texture, or even volumetric media.
The solution is just to increase the dispersion samples until the
splitting is not noticeable.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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