In article <3c72a8b7$1@news.povray.org>,
> I need some texture which simulates shining-through-but-not-transparent
> objects. The first thing which comes into my mind is a hollow object filled
> with scattering media or similar things. Unfortunately I want to apply this
> texture onto a mesh which is therefore infinitively thin (at least the
> triangles). Does any one know a fancy trick to emulate milky glass by using
> a texture?
> The object should also be bright in case the light source is BEHIND the
> object (like milky glass does). Any way to do this? Please note that it is
> about difficult lighting situations with varying arrangement of the objects.
> So any hand-trimmed ambient stuff will fail.
Scattering media is the right thing to use here, it should work fine as
long as your mesh is "well behaved", meaning it doesn't have any
internal surfaces or openings.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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