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In article <chrishuff-42F2AF.16585120062000@news.povray.org>, Chris
Huff <chr### [at] mac com> wrote:
> I will dig up the source and post it when I have a chance(an incoming
> severe thunderstorm may slow me down).
I apparently deleted the file while spring cleaning...fortunately, the
scene was pretty easy to duplicate. Posted in povray.text.scene-files as
"Flow.pov".
I might expand on this, adding water flow/spray effects, friction, etc,
but this demonstrates the basic technique. I used trace() because not
only the proximity but the direction is needed...eval_pattern() could
still be used, but you would have to use several calls of the function
to determine the general direction.
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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