POV-Ray : Newsgroups : povray.advanced-users : Sheet of paper (2-sided) : Re: Sheet of paper (2-sided) Server Time
29 Jul 2024 18:26:25 EDT (-0400)
  Re: Sheet of paper (2-sided)  
From: Chris Huff
Date: 31 Mar 2001 18:07:48
Message: <chrishuff-66AA51.18074831032001@news.povray.org>
In article <3AC61B40.C32EF703@gmx.de>, Christoph Hormann 
<chr### [at] gmxde> wrote:

> Correct me if i'm wrong, but AFAIK patches don't have a well defined
> inside/outside.

They don't have a specific area that is "inside", but they do have two 
sides that can be handled separately. In triangles, the order of the 
vertices determines which side is considered "inside", with bezier 
patches the situation is similar.

There is a demo scene using both UV mapping and interior_texture, a 
rendered image is on the Smellenbergh's site here:
http://users.skynet.be/smellenbergh/demo.html
It's the one titled "4-corner uv_vectors, interior_texture".

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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