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In article <3AC61B40.C32EF703@gmx.de>, Christoph Hormann
<chr### [at] gmx de> wrote:
> Correct me if i'm wrong, but AFAIK patches don't have a well defined
> inside/outside.
They don't have a specific area that is "inside", but they do have two
sides that can be handled separately. In triangles, the order of the
vertices determines which side is considered "inside", with bezier
patches the situation is similar.
There is a demo scene using both UV mapping and interior_texture, a
rendered image is on the Smellenbergh's site here:
http://users.skynet.be/smellenbergh/demo.html
It's the one titled "4-corner uv_vectors, interior_texture".
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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