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In article <3a2f9fa7@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> However, if the final image will look almost exactly the same
> independently of whether a normal modifier or an isosurface was used,
> then my opinion is that small and simple is beatiful.
Well, even a smooth isosurface with a simple spiral normal would look
better than a torus, in my opinion anyway. The shape of the function I
posted is quite different from a torus, and to me looks more like a
whirlpool.
Also, you can get better looking spiral waves with an isosurface
function. Small and simple may be beautiful, but realism counts too.
> Rendering speed may be another issue. Which one renders faster, a
> spiral normal modifier or an isosurface?
If you use a torus CSG, the torus would almost definitely be faster
compared to the function I gave. If you used a lathe or sor...you might
have to use the isosurface just to avoid the artifacts. :-)
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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