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In article <web.3db4bdb480de19a818ccf4f70@news.povray.org>,
"Rohan Bernett" <rox### [at] yahoocom> wrote:
> Using the coordinates of one set of noise for the x and y coordinates, and
> the x and y from the other for the z and t. Then use the values at those
> coordinates. Would this work?
No, and for the same reason, all you did was swap things around. As you
change one component, the effect will be that the result will have
static features blended with moving features. True 4D noise is something
completely different, and needs a patch to be useful.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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