POV-Ray : Newsgroups : povray.advanced-users : f_noise4d : Re: f_noise4d Server Time
29 Jul 2024 06:24:56 EDT (-0400)
  Re: f_noise4d  
From: Christopher James Huff
Date: 21 Oct 2002 23:21:11
Message: <chrishuff-4D48F0.23150121102002@netplex.aussie.org>
In article <web.3db4bdb480de19a818ccf4f70@news.povray.org>,
 "Rohan Bernett" <rox### [at] yahoocom> wrote:

> Using the coordinates of one set of noise for the x and y coordinates, and
> the x and y from the other for the z and t. Then use the values at those
> coordinates. Would this work?

No, and for the same reason, all you did was swap things around. As you 
change one component, the effect will be that the result will have 
static features blended with moving features. True 4D noise is something 
completely different, and needs a patch to be useful.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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