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In article <39e5fc3d@news.povray.org>, "ian" <ian### [at] aolcom>
wrote:
> I wish for this to be subtracted from my pool of water, as I dislike
> normals when true displacement is available.
I think a better idea would be to make the water itself an
isosurface...just use a plane function and displace it with a pigment
function, maybe a wrinkles pigment.
#declare WaterFunc = function {pigment {...}}
isosurface {
function {y - WaterFunc(x,y,z)}
...
You could also try a height_field, though the fact that it is made of
triangles might give worse results, and the memory usage would be worse.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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