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In article <3df1b593@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> In your case the intersection of planes might be just ok. You simply have
> to manually bound the tetrahedron eg. with a sphere.
> You might also try using a mesh (with inside_vector you can make it
> CSG'able). If you don't need to use the tetrahedron in CSG, you might want
> to try a union of four triangles, or even polygons, though I doubt it will
> be faster than the union of triangles.
> I think that with such a low triangle count, the union of triangles may
> be faster than a mesh.
Did anyone try using "heirarchy off"? With 4 triangles arranged like
that, it has to be more overhead than benefit.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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