POV-Ray : Newsgroups : povray.advanced-users : Tetrahedron Macro that uses Prism primative : Re: Tetrahedron Macro that uses Prism primative Server Time
29 Jul 2024 04:26:01 EDT (-0400)
  Re: Tetrahedron Macro that uses Prism primative  
From: Christopher James Huff
Date: 7 Dec 2002 12:18:20
Message: <chrishuff-34E328.12151607122002@netplex.aussie.org>
In article <3df1b593@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

>   In your case the intersection of planes might be just ok. You simply have
> to manually bound the tetrahedron eg. with a sphere.
>   You might also try using a mesh (with inside_vector you can make it
> CSG'able). If you don't need to use the tetrahedron in CSG, you might want
> to try a union of four triangles, or even polygons, though I doubt it will
> be faster than the union of triangles.
>   I think that with such a low triangle count, the union of triangles may
> be faster than a mesh.

Did anyone try using "heirarchy off"? With 4 triangles arranged like 
that, it has to be more overhead than benefit.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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