POV-Ray : Newsgroups : povray.advanced-users : "Sandy" texture to scattering media : Re: "Sandy" texture to scattering media Server Time
29 Jul 2024 14:21:19 EDT (-0400)
  Re: "Sandy" texture to scattering media  
From: Christopher James Huff
Date: 7 Mar 2002 11:49:22
Message: <chrishuff-32A48F.11493207032002@netplex.aussie.org>
In article <3c878cca$1@news.povray.org>,
 "Scott Gammans" <nos### [at] yahoocom> wrote:

> Although this works, I'm having a problem with the scattering media looking
> very grainy or sandy. Can someone please post a quick pointer on how to
> adjust the apparent density of the media? I've tried to understand the
> obtuse documentation on this subject and I'm pulling out what little is left
> of my hair. ;)

For such a simple effect, you don't really need scattering media, you 
should do fine with emitting media and a spherical density, which will 
be faster. The grainy look is caused by the sampling method, you can 
reduce it by using more samples, or use method 2 or 3 in MegaPOV or 
POV-Ray 3.5.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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