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In article <3e05ff43$1@news.povray.org>, "Tek" <tek### [at] evilsuperbrain com>
wrote:
> Besides, surely triangles render faster because pov has good mesh
> optimisations?
Being well-optimized does not mean faster than everything else. The mesh
optimizations are a huge benefit for large meshes, for very small ones
they are mainly overhead, a simple union of triangles can be faster
(though using "hierarchy off" could make the mesh faster again). For a
polygon, the polygon primitive is the best primitive.
If the problem is just that numeric errors cause the points to be
non-coplanar, it would probably be best to just project them to the
right plane in POV. If a non-planar polygon is desired, the polygon
object is just the wrong primitive.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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