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In article <3C4F089A.6D586854@gmx.de>, Tim Nikias <tim### [at] gmx de>
wrote:
> Are the photons brightness dependant on the lightsources RGB
> they are shot from? Or are the RGB-values normalized?
They are dependant on the brightness of the light. Double the brightness
and your caustics get brighter, any other way wouldn't make sense.
> Is there a way to use colored photons without showing the
> lightsource (and its normal effects of colored lighting)?
You mean you want caustics to be colored, but direct lighting to be
white? Why?
It could probably be done with light groups, but I haven't done anything
with that particular feature...maybe a colored light which shoots
photons at an invisible "ghost object", but doesn't interact with
anything else, and a white light which interacts with the scene,
including a "real" version of the object.
The light source itself will only be visible if you use looks_like or
scattering media.
> If you have a look at the "WIP Sculpt ..." in povray.binaries.images,
> you'll see where I'm actually targeting my questions on, and might
> know some solution to what I trying to do...
I'm not really certain what you're asking...it looks like you
accomplished what you wanted.
--
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Christopher James Huff <chr### [at] mac com>
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