In article <3c879ab8@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> In order to really achieve almost any possible orientation, that random
> rotation should be applied several times. Perhaps even a random number of
> times. For example:
I think a better way would just be to generate a random point on the
surface of a sphere (using VRandOnSphere()) and use the PointAtTrans()
macro. Probably should rotate by a random amount around the y axis first.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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