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In article <3aa76427@news.povray.org>, "Wlodzimierz ABX Skiba"
<abx### [at] abx art pl> wrote:
> even if memory swaping is used ?
> unfortunatly without POV I'm using 113 of 130 MB
> when I run POV and prepare large enough scene - I think swaping will be
> used :-(
In that case, using meshes might be the fastest, if you #declare a mesh
and use many copies of it. You might be able to save enough memory to
avoid swapping, and get a noticeably faster render...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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