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In article <3DB95D60.527123F6@gmx.de>,
Christoph Hormann <chr### [at] gmx de> wrote:
> You will have to, there is no way achieving this from POV-Ray scripts.
You could get something almost like it, with an average texture with two
slightly different gradient normals. True simulation requires modifying
the source code, though.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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