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In article <3d6f2ba0@news.povray.org>,
"Niki Estner" <nik### [at] freenet de> wrote:
> I don't think this is a new problem: using many particles for hair, grass,
> explosions isn't a big idea, and using the fastest raytracing object - the
> sphere - is also only reasonable. Did anyone find a way to keep the memory
> usage in bounds?
What makes you think the sphere is the fastest?
Using meshes is more efficient memory-wise, and probably a lot faster
than a bunch of spheres.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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