POV-Ray : Newsgroups : povray.advanced-users : Grass : Re: Grass Server Time
29 Jul 2024 08:22:57 EDT (-0400)
  Re: Grass  
From: Christopher James Huff
Date: 30 Aug 2002 12:20:02
Message: <chrishuff-066138.12192630082002@netplex.aussie.org>
In article <3d6f2ba0@news.povray.org>,
 "Niki Estner" <nik### [at] freenetde> wrote:

> I don't think this is a new problem: using many particles for hair, grass,
> explosions isn't a big idea, and using the fastest raytracing object - the
> sphere - is also only reasonable. Did anyone find a way to keep the memory
> usage in bounds?

What makes you think the sphere is the fastest?
Using meshes is more efficient memory-wise, and probably a lot faster 
than a bunch of spheres.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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