POV-Ray : Newsgroups : povray.advanced-users : next step (long and perhaps nothing interesting) : Re: next step (long and perhaps nothing interesting) Server Time
29 Jul 2024 22:24:22 EDT (-0400)
  Re: next step (long and perhaps nothing interesting)  
From: Chris Huff
Date: 17 Nov 2000 20:17:50
Message: <chrishuff-02B075.20180817112000@news.povray.org>
In article <8ujb1ts0ro5h8l41asccr9rvaro1qgpnip@4ax.com>, Peter Popov 
<pet### [at] usanet> wrote:

> Actually a proximity function for meshes wouldn't be that slow. Come
> to think about it, you wouldn't need to trace any rays to find the
> distance to the mesh at any point in space.

It would be speedy compared to the current "shoot a bunch of samples" 
method, but compared to a sphere or box proximity function, it certainly 
would be slow.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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