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In article <8ujb1ts0ro5h8l41asccr9rvaro1qgpnip@4ax.com>, Peter Popov
<pet### [at] usanet> wrote:
> Actually a proximity function for meshes wouldn't be that slow. Come
> to think about it, you wouldn't need to trace any rays to find the
> distance to the mesh at any point in space.
It would be speedy compared to the current "shoot a bunch of samples"
method, but compared to a sphere or box proximity function, it certainly
would be slow.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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