POV-Ray : Newsgroups : povray.advanced-users : complexity and benchmarking : Re: complexity and benchmarking Server Time
28 Jul 2024 18:24:18 EDT (-0400)
  Re: complexity and benchmarking  
From: Christoph Hormann
Date: 22 Jun 2004 10:55:02
Message: <cb9gvq$61o$1@chho.imagico.de>
Leonardo wrote:
> There is no way to have a precise complexity "measurement".
> Although this concept is very relative, there are two major standard
> measures: the memory used by the algorithm and the time spent by the
> algorithm

You can easily create a scene in POV that uses only a few 100k of memory 
and takes days to render.

> In POV-Ray, both measures depends on the primitives used, and in the
> combination of them. For instance, using photons may increase both memory
> and time by a factor of 2 or 3 (or even more...), but its usage corresponds
> to a very few tokens.
> 
> I guess that the only way to measure the scene "complexity" is rendering it
> and measuring memory peaks and the time spent in the rendering process.

And both are no way measures for the complexity of a scene.  One of the 
most loved (and most hated) things about POV-Ray is that there are 
always multiple ways to accomplish a certain effect.  To find the most 
efficient way is what Poving is all about...

Christoph

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