POV-Ray : Newsgroups : povray.advanced-users : complexity and benchmarking : Re: complexity and benchmarking Server Time
28 Jul 2024 18:26:17 EDT (-0400)
  Re: complexity and benchmarking  
From: Christoph Hormann
Date: 22 Jun 2004 06:40:02
Message: <cb925l$3c3$1@chho.imagico.de>
pasta wrote:
> is there any way to evaluate the complexity of a scene in povray 3.5 with an
> absolute measure like triangles as in opengl?

The complexity of the scene code for the parser can be measured by the 
number of tokens (as reported by POV-Ray).  There is no way to measure 
the complexity of a scene for the renderer, you can have a scene of just 
256 bytes without fancy loops and macros that takes hours to render, see:

http://astronomy.swin.edu.au/~pbourke/povray/scc3/final/


Christoph

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