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pasta wrote:
> is there any way to evaluate the complexity of a scene in povray 3.5 with an
> absolute measure like triangles as in opengl?
The complexity of the scene code for the parser can be measured by the
number of tokens (as reported by POV-Ray). There is no way to measure
the complexity of a scene for the renderer, you can have a scene of just
256 bytes without fancy loops and macros that takes hours to render, see:
http://astronomy.swin.edu.au/~pbourke/povray/scc3/final/
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
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