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Warp wrote:
>
> Actually POV-Ray having been compiled as a 32-bit binary can allocate
> at most 4 gigabytes (in practice probably 2 gigabytes) of memory. A system
> can have that much memory available (if not with physical RAM, with
> additional swap space). POV-Ray will fail to allocate more even if there
> would be more.
Good luck with trying to use 4GB of memory (no matter if physical or
not) on a (32bit) Windows system. In theory a 32bit OS can also handle
more than 4GB of memory so the limit would be indeed the application but
in reality most Windows versions limit applications to 2GB, some server
variants allow 3GB IIRC.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
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