POV-Ray : Newsgroups : povray.advanced-users : Tetrahedron Macro that uses Prism primative : Re: Tetrahedron Macro that uses Prism primative Server Time
29 Jul 2024 04:17:48 EDT (-0400)
  Re: Tetrahedron Macro that uses Prism primative  
From: Peter Popov
Date: 7 Dec 2002 02:55:04
Message: <c1a3vu8jeouj4e7rrifrebafdgceko497i@4ax.com>
Hello, Dan.

Great idea and thanks for sharing it!

Now, for your question... you can't really tell whether it will be
faster until you stress-test it. Put several thousands of those in a
scene and compare the render times of each approach. Also, while one
object may be faster, it may still be slower in CSG, so that's also
worth a try.

As of your concerns of starting a flame war, I doubt it :) It's just
that if someone looks for examples of code, macros, scenes etc., one
usually looks into the scene-files groups. In general, the chances of
finding something (not just a post) are greater if it's in the right
place (this from the guy whose view of order is "Throw everything
here, this way the more recent stuff requires less digging." :) )
Anyway, just a thought.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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