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On Thu, 09 Sep 1999 13:20:58 +0300, Margus Ramst <mar### [at] peak edu ee>
wrote:
>Then I can suggest only two options:
>1) Use some clever bounding or the Superpatch's light groups (I think
>you understand what I have in mind);
>2) Use a cone to contain the media.
>Other than that, what you want contradicts the way POV's media works.
>You cannot have a diffuse (non-directional) scattering model, bright
>scattered light and a transparent (thin) media all together. AFAIK, this
>applies in Real Life, too.
>
>Margus
Ever tried negative extinction? :)
You can do all of the above with an extinction of 0, isotropic
scattering and some tweaking of the scattering amount. Adding a little
emission (to bting up the background) helps, too.
Peter Popov
ICQ: 15002700
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