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"David Wallace" <dar### [at] earthlink net> wrote in
news:3fdf5798@news.povray.org:
> The initial axis in the Reorient macro is the initial direction your
> object is pointing. Assuming that your object is created to point in
> the +z direction, this should work:
>
> #object {
> thing
> Reorient( z, <-x1, -y1, -z1> )
> translate <x1, y1, z1>
> }
Hmm. I guess what I didn't understand about the Reorient macro was how to
determine the values it wanted. I never would have thought to put negative
versions of the object's position, for example. ChrisB's help solved the
problem, and I actually understand a bit of why it worked! Thanks for your
help, now that I have the problem solved I can look into the reorient macro
code more closely to see if I can figure out what it does and needs.
Rich
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