"Will W" <wil### [at] NOSPAMwizzards net> wrote in news:3e83fb9a@news.povray.org:
> I've been working on a macro that takes a two dimensional array of floats
> and constructs a bicubic patchwork smooth surface from them. I would very
> much like to have others look it over for bugs or useability problems.
>
> Here's the link: http://will.thornhenge.net/bigpatch/. The download is a
> small zip file (under 10 k). There is also a little more info about the
> BigPatch macro on the web site.
Will,
I just had a very brief look at your bigPatch macro.
And I wonder if you forgot some parenthesis in these two
statements:
#local dX = toPt.x-fromPt.x/Cols;
#local dZ = toPt.z-fromPt.z/Rows;
I suspect that it should be like this:
#local dX = (toPt.x - fromPt.x)/Cols;
#local dZ = (toPt.z - fromPt.z)/Rows;
Note that the link you gave in the readme.txt file does
not work:
http://PovDolls.thornhenge.net/BigPatch/
If you are interested in getting an impression of how
(some) POV-people look at commercialized pov utilities,
then I recommend that you skim through this thread:
http://news.povray.org/povray.general/28215/
(It is quite long; 73 posts)
Tor Olav
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