|
![](/i/fill.gif) |
"Tim Nikias" <tim### [at] gmx de> wrote in news:3ddba725@news.povray.org
> How about raising recursion_limit a little? If
> I'm not mistaken, thats what sets a limit for
> light bouncing off of other areas (so your "light-source"
> might light the lamp (limit 1) bounce off and hit another
> area (limit 2), and thats it. But I could be wrong. Try raising
> it to 3 or 4, maybe even 5, and see what happens...
Oh yes - I forgot - this also is very importent, even using 9 or 10 may be
a must to get proper results.
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
|
![](/i/fill.gif) |