POV-Ray : Newsgroups : povray.advanced-users : Radiosity flouroescent lighting troubles : Re: Radiosity flouroescent lighting troubles Server Time
29 Jul 2024 12:18:15 EDT (-0400)
  Re: Radiosity flouroescent lighting troubles  
From: Rafal 'Raf256' Maj
Date: 25 Nov 2002 14:21:43
Message: <Xns92D1CE945C71Eraf256com@204.213.191.226>
"Tim Nikias" <tim### [at] gmxde> wrote in news:3ddba725@news.povray.org

> How about raising recursion_limit a little? If
> I'm not mistaken, thats what sets a limit for
> light bouncing off of other areas (so your "light-source"
> might light the lamp (limit 1) bounce off and hit another
> area (limit 2), and thats it. But I could be wrong. Try raising
> it to 3 or 4, maybe even 5, and see what happens...

Oh yes - I  forgot - this also is very importent, even using 9 or 10 may be 
a must to get proper results.


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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