POV-Ray : Newsgroups : povray.advanced-users : Radiosity flouroescent lighting troubles : Re: Radiosity flouroescent lighting troubles Server Time
29 Jul 2024 06:23:24 EDT (-0400)
  Re: Radiosity flouroescent lighting troubles  
From: Rafal 'Raf256' Maj
Date: 25 Nov 2002 14:20:48
Message: <Xns92D1CE6C55A58raf256com@204.213.191.226>
"Rohan Bernett" <rox### [at] yahoocom> wrote in
news:web.3ddaccae46e653f8b2769afa0@news.povray.org 

[...]

I alsow played with pure-ambient lights, but there are terribly slow to 
render.

In my case the solution was - to use assumed_gamma 1.0 (or even 0.7)
Other thing - swith for a test all textures to pigment rgb .9 and difffuse 
.8 or .9

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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