POV-Ray : Newsgroups : povray.advanced-users : Radiosity-Patches : Re: Radiosity-Patches Server Time
29 Jul 2024 08:16:34 EDT (-0400)
  Re: Radiosity-Patches  
From: Rafal 'Raf256' Maj
Date: 12 Sep 2002 17:05:37
Message: <Xns9287EA381C5F2raf256com@204.213.191.226>
Christoph Hormann <chr### [at] gmxde> wrote in 
news:3D80F060.A080F575@gmx.de

> No, you can't generalize what are good settings for radiosity.  This
> enormously depends on scene geometry and textures. 

Yeap, as I said - this example was about my lava scene with is quite 
difficult because it uses no light_sources :)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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