|
![](/i/fill.gif) |
Peter Popov <pet### [at] vip bg> wrote in
news:qgqtnug28ghejleb9ic71utant7up84pn3@4ax.com:
> Glad if I can help even a little. I've been wanting to do a more or
> less complete physics simulation engine for years now, and so far have
> not found the time. Seeing as how particle systems, cloth simulations,
> deformable bodies, IK systems and what not spring up every week or so
> really gladdens my heart - at least *someone* will do it :)
Made a tilt, I saved some links on physics simulation engines, in case I
wanted to program a game someday :-)
HyperMatter:
http://www.hypermatter.demon.co.uk/html/HyperMatter/hypermatter.htm
Seem to be available in DLL form only, so of little use for POV-Ray, unless
writing external programs generating POV-Ray scenes.
Particle System API: http://www.cs.unc.edu/~davemc/Particle/
Comes with source. Perhaps you can find some ideas.
Open Dynamics Engine: http://www.q12.org/ode/ode.html
It has quite a good reputation in game industry. Comes with sources.
OPCODE (Optimized Collision Detection):
http://www.codercorner.com/Opcode.htm
Probably out of topic, but it may be useful to somebody :-)
I hope it helps.
--
--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
Post a reply to this message
|
![](/i/fill.gif) |