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in news:3B2F6AFD.128F9B9F@gmx.net Thomas wrote:
> But since I'm
> using a big angle (80) I get a bit of a distorted image, things that
> should look straight are pointing inwards.
See example below.
You can also wrap your whole scene in a union and 'shear' that in the
opposite direction.
---%<------%<---
//use -uv on commandline
#version 3.1;
global_settings {assumed_gamma 1.0}
light_source {<500,500,-500>,1}
#declare Shear= transform {
matrix < 1, 0, 0,
0, 1, 0.3333, //= look_at.y/location.z
0, 0, 1,
0, 0, 0 >
}
camera {
location <0.0, 0.01,-1.5>
look_at <0.0, 0.5, 0.0>
angle 95
transform Shear
}
plane {
y, 0
texture {
pigment {
checker color rgb 1, color rgb <0, 0, 1>
scale 0.25
}
}
}
box {
<-0.5,0,-0.5>,<0.5,1,0.5>
pigment {rgb 1}
}
box {
<-0.5,0,-0.5>,<0.5,1,0.5>
scale 0.5
translate <0.75,0,-0.5>
pigment {rgb 1}
}
---%<------%<---
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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