I was playing with chrome/mercury blobs :
http://www.blastwave.org/dclarke/povray/output/chrome.avi
http://www.blastwave.org/dclarke/povray/output/tet.avi
I was trying to figure out how to make surface ripples on the blobs that
would emulate ripples on a still pond or lake but wrapped onto a sphere.
I figure that the only way to do this would be to tessalate the sphere
manually and then add a sinusoidal interferance effect to the surface that
would be a standing wave pattern in 3D. While it may be possible to add a
bump map effect in a still frame I wonder about an animation. My hope is
to create a reasonable animation of a sphere that has droplets falling away
from it radially first and then downwards due to spinning.
Any thoughts ?
Dennis
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