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Wasn't it Andrew Coppin who wrote:
>He folks.
>
>I'm baaaaaack!!!
>
>(Oh, what's that - no one noticed I was gone? *sigh* Oh well...)
>
>Anyway, I've been wondering about something... I love lights on Christmas
>trees. And my dad has more sets of lights than you can shake a VERY big
>stick at!! I've been thinking about trying to simulate some with POVRay, but
>I already know it's not going to be easy. The question is... Why do bright
>lights have an "aura" around them? I mean, you can see a fairy lights from
>quite a distance, considering how tiny they are. If I try and draw them with
>POVRay they'll be smaller than a single pixel... but in the real world they
>have a kind of "glare" around them which takes up more space and makes it
>easier to see them from a distance (when they're lit!) Is there some
>physical explaination for this?
I don't know about real-world physics, but the simple fix is to use the
MegaPOV "glow" feature.
--
Mike Williams
Gentleman of Leisure
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