|
|
In article <mpq0k0t80tih6blf19nki3qvid0tj52dtk@4ax.com>, abx### [at] abxartpl
says...
> On Thu, 9 Sep 2004 06:44:00 EDT, "miriam english" <mir### [at] werplenetau>
> wrote:
> > Anybody know if this can be done in POV-Ray?
>
> I'm not sure that fits your needs but MegaPOV 1.1 contains camera_view pigment
> type where you can apply of any camera as a pigment to anything.
>
> A few applications of this camera_view pigment can be seen at:
>
> http://megapov.inetart.net/demo/camera_motion.png
> http://megapov.inetart.net/demo/subviews.png
> http://megapov.inetart.net/demo/camera_view_desk.png
>
> All above images were done in single render. Last one is identicall to the
> sample of official POV-Ray thought used camera_view instead of a few rendering
> frames and animation.
>
> http://megapov.inetart.net
>
Interesting.. So basically it displaces the source to another point, so
that renderings there are copied directly to the 'view' you are mapping
it too, right? So animations would work as well, like a bird that flies
'between' the two scenes and through the portal? (Of course that would be
two identical birds you animate the same way, which could get
complicated...)
Can't wait until I am fairly sure you have a reasonably stable version
that works with the 3.6 engine, so I can have something else I can look
at and go, "Dang, too bad I don't have the talent to take advantage of
that." lol
--
void main () {
call functional_code()
else
call crash_windows();
}
Post a reply to this message
|
|