POV-Ray : Newsgroups : povray.advanced-users : portals : Re: portals Server Time
28 Jul 2024 18:20:09 EDT (-0400)
  Re: portals  
From: Patrick Elliott
Date: 9 Sep 2004 18:11:59
Message: <MPG.1baa82c83847a859989b6c@news.povray.org>
In article <mpq0k0t80tih6blf19nki3qvid0tj52dtk@4ax.com>, abx### [at] abxartpl 
says...
> On Thu,  9 Sep 2004 06:44:00 EDT, "miriam english" <mir### [at] werplenetau>
> wrote:
> > Anybody know if this can be done in POV-Ray?
> 
> I'm not sure that fits your needs but MegaPOV 1.1 contains camera_view pigment
> type where you can apply of any camera as a pigment to anything.
> 
> A few applications of this camera_view pigment can be seen at:
> 
> http://megapov.inetart.net/demo/camera_motion.png
> http://megapov.inetart.net/demo/subviews.png
> http://megapov.inetart.net/demo/camera_view_desk.png
> 
> All above images were done in single render. Last one is identicall to the
> sample of official POV-Ray thought used camera_view instead of a few rendering
> frames and animation.
> 
> http://megapov.inetart.net
> 
Interesting.. So basically it displaces the source to another point, so 
that renderings there are copied directly to the 'view' you are mapping 
it too, right? So animations would work as well, like a bird that flies 
'between' the two scenes and through the portal? (Of course that would be 
two identical birds you animate the same way, which could get 
complicated...)

Can't wait until I am fairly sure you have a reasonably stable version 
that works with the 3.6 engine, so I can have something else I can look 
at and go, "Dang, too bad I don't have the talent to take advantage of 
that." lol

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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