POV-Ray : Newsgroups : povray.advanced-users : Materials that blur : Re: Materials that blur Server Time
28 Jul 2024 22:28:05 EDT (-0400)
  Re: Materials that blur  
From: Patrick Elliott
Date: 18 Sep 2003 17:47:18
Message: <MPG.19d3d4318fbc4a509898b8@news.povray.org>
In article <web.3f6a075848b4e2fa6099662b0@news.povray.org>, 
kev### [at] dukeedu says...
> Is there any way to implement materials that blur the image behind them?
> 
> Making it less transparent doesn't distort the image, just lets less of it
> through.  Same thing happens with media.. just changes intensity/color of
> light, but not its path.
> 
> The degree of blur should be related to the path length of light passing
> through a material so surface distortions won't work right.
> 
Hmm. There is an idea.. How about extending IOR, which is basically a 
function of the surface itself, so that you can use patterns to create 
permutations and noise in the value? Could be an interesting effect and 
placed on a small enough scale it would possibly create such a blur 
effect. Of course I have no clue how to code such a thing myself. :( 
Sigh...

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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