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In article <web.3f6a075848b4e2fa6099662b0@news.povray.org>,
kev### [at] duke edu says...
> Is there any way to implement materials that blur the image behind them?
>
> Making it less transparent doesn't distort the image, just lets less of it
> through. Same thing happens with media.. just changes intensity/color of
> light, but not its path.
>
> The degree of blur should be related to the path length of light passing
> through a material so surface distortions won't work right.
>
Hmm. There is an idea.. How about extending IOR, which is basically a
function of the surface itself, so that you can use patterns to create
permutations and noise in the value? Could be an interesting effect and
placed on a small enough scale it would possibly create such a blur
effect. Of course I have no clue how to code such a thing myself. :(
Sigh...
--
void main () {
call functional_code()
else
call crash_windows();
}
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