POV-Ray : Newsgroups : povray.advanced-users : rotating, translating POINTS : rotating, translating POINTS Server Time
29 Jul 2024 02:23:06 EDT (-0400)
  rotating, translating POINTS  
From: HermanS
Date: 19 Mar 2003 12:24:15
Message: <MPG.18e2c62b452085b4989683@news.povray.org>
It's easy to translate and rotate objects, but I'm looking for a method 
to transform POINTS.
Ex. I declare a cube using the coordinates of its vertices, then I 
transform all the vertices and I get a new object. I'm interested in the 
coordinates of the new vertices. Is this possible in POVRay using a 
matrix method?


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