POV-Ray : Newsgroups : povray.advanced-users : Collision with energy loss : Re: Collision with energy loss Server Time
29 Jul 2024 10:32:21 EDT (-0400)
  Re: Collision with energy loss  
From: Lutz-Peter Hooge
Date: 27 May 2002 11:01:29
Message: <MPG.175c68d3c35bf29c989709@news.povray.org>
In article <3cf223fa$1@news.povray.org>, Tin### [at] hotmailcom 
says...

> When an object collides at angle, only the portion of energy perpendicular
> to the collision vector has an effect,

Energy can't be perpendicular to anything, because it isn't a vector.
What you mean is velocity.

The reason why a ball loses energy is because of friction inside it, and 
the amount of friction is dependent on the deformation, wich is dependent 
on the acceleration/change of velocity.

Probably this friction mainly (maybe only) slows down the velocity 
perpendicular to the surface, but if the ball has a velocity-component 
parallel to the surface it will slide (or roll) on it while in contact 
with it, resulting in friction between the surface and the ball wich 
slows it down in this direction, too.

How about letting the user specify the ratio between horizontal and 
vertical friction?

Lutz-Peter


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