In article <16q2vts7h3eudo20jt542k3f2qmom1ns7u@4ax.com>, abx### [at] babilonorg
says...
> and it returns "Peak memory used: 18142448 bytes"
> but of course it not play with light buffer and other things
I don't know exactly what parts of the scene needed the memory, but I
know it swapped heavily with 128MB. Probably the lightbuffers ate a lot
of RAM, there were lots of lightsources.
Lutz-Peter
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