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In article <3bf09650@news.povray.org>, "Greg M. Johnson" <"gregj;-
)56590\""@aol.c;-)om> says...
> I once tried to make scaffolding for a WTC-sized tower out of cylinders,
> easily more than 20,000 of them. The result was essentially an
> unworkable file, as it only rendered slowly and with much disk-swapping
> on my 384MB RAM, 1GHz Athlon.
Only 20k cylinders fill up 386MB?
Last year I made a christmas-tree, with IIRC a bit below 50k cylinders.
It rendered fine with MegaPov .6 and needed almost exactly 256 MB RAM.
Perhaps you had a complex texture assigned to each individual object?
Lutz-Peter
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