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Hi everybody,
I have the problem that photons are nearly invisible on surfaces with
normals. It may be a bug, maybe it is realistic, but it is very annoying,
because surfaces without normals usually don't look good (unless they are
Isos with much "true" detail, but I didn't test yet if those work better
with photons).
Does anybody know a way around this problem? (an bright, small spotlight
aimed at the reflecting/refracting object might do the trick in some
cases, but it has the disadvantage that every additional lightsource
slows down glass-like objects significantly)
Lutz-Peter
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