Wasn't it Tim Nikias who wrote:
>Just me again!
>
>So, I have following problem:
>-50 discs
>-using different, but algorithmically generated texture
>-lit by one spotlight
>-have to throw shadows onto themselves
>-but should not throw shadows into the other scenery
>-don't use lightgroups (they're buggy in the betas at the moment)
>
>Any ideas?
Cheat: Render two separate images. One of the discs (with a transparent
background) and one of the other scenery, and combine the two with a
paint program. Or combine the two halves in POV by pulling in the disc
image as a no-shadow image-mapped plane over the other scenery.
--
Mike Williams
Gentleman of Leisure
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