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Hello guys,
Thanks for the update.
I can try the later alternative, but I think it would be easier to render
the objects separately and then use a morphing utility to morph the images.
I just thought that would be possible with povray directly. I am going to
try Dennis approach, if that doesn't work, i'll just render them separately
and use a morphing software.
Once again thanks for the tips.
Fidel.
in article 3d508b9f$1@news.povray.org, Dennis Miller at dhm### [at] attbi com
wrote on 7/8/02 3:51 am:
> I have done many dozens of " morphs" between two isosurfaces, but indeed,
> "cross-dissolving" (one image fades out as the other fades in) is a better
> term. In most cases, you never actually see two images, just the net
> "product" of the two functions, so maybe that will actually get you what you
> want.
>
> (untested)
> #declare SP = function {f_sphere(x,y,z, 1) } ;
> #declare RB = function {f_rounded_box(x,y,z, 0,1,1,1)} ;
> #declare MRF = function {(SP(x,y,z)*clock) + (RB(x,y,z) * (1-clock)) } ;
>
> Use that in an isosurface and you will get the idea...
> D.
>
>
> "Fidel viegas" <fid### [at] artrecognition co uk> wrote in message
> news:B975D89F.19F1%fid### [at] artrecognition co uk...
>> Hi guys, i'm trying to morph two objects and I was wondering if anyone
> knows
>> of a tutorial that shows how to morph two objects, let's say morphing a
> box
>> into a sphere, something like that. (just to have an idea.)
>>
>> Any hints?
>>
>> Thanks in advance
>>
>> Fidel.
>>
>
>
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