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On Fri, 02 May 2003 00:59:25 +0200, Frantisek Fuka <fuk### [at] fuxoft cz> wrote:
> In fact, POVRAY is almost perfect, except that it's too slow
AFAIK there seems a few not optimized things I would change:
- you used CSG while using one mesh for cards would either give you better
memory management and increase time
- you used different pigment for each image_map while including it once and
copying could save you time and memory
- no need for light - just use something like finish{ambient 1 diffuse 0}
- perhaps Quality ini option could also help
BTW: Unless you did not changed default settings, path "c:\windows\fonts\"
should be already in library path so no need to reference fonsts with full path.
ABX
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