Christoph Hormann wrote:
>Using object pattern in an isosurface function is not such a good idea,
>because it has a abrupt change at the object's surface the isosurface
>code does not like at all. You could use 'proximity', but it would be
>*really* slow.
If you add or multiply (or whatever the best method is) the 'object
pattern' function and the 'normal' function, would the changes still be
abrupt?
Ingo
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