On 14/03/2025 14:59, yesbird wrote:
> Working on a data converter from ZBrush's GoZ to Povray's mesh2 format
> ...
Thanks for your suggestions, I have Poseray, but for unknown reasons
it doesn't like my mesh (please, see attached image). Looks like the
the best solution will be to calculate normals myself in the converter's
code.
Bill, I will be glad to look at your code for reference.
--
YB
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