Working on a data converter from ZBrush's GoZ to Povray's mesh2 format
I found that GoZ does not contain normal vectors, so all mesh renderings
are flat. Is there some ready-to-use code or utility for normal vectors
calculation for meshes ?
Present mesh2 example is attached.
--
YB
Post a reply to this message
Attachments:
Download 'test_zb.zip' (19 KB)
Download 'scene.png' (26 KB)
Preview of image 'scene.png'

|