POV-Ray : Newsgroups : povray.advanced-users : Smooth, continuous Bezier splines (again) : Re: Smooth, continuous Bezier splines (again) Server Time
5 Feb 2025 18:12:19 EST (-0500)
  Re: Smooth, continuous Bezier splines (again)  
From: William F Pokorny
Date: 30 Jan 2025 07:58:30
Message: <679b7776$1@news.povray.org>
On 1/30/25 01:07, ingo wrote:
> interpolate{} always seemed a more fitting keyword to me, even dough I didn't
> use it in my curves.inc (https://ingoogni.nl/download/Curve.zip )

Thanks for the reminder - should be useful. I see, for example, you have 
the quadratic bezier. When I checked I had a copy of your latest 
Curve.zip already stored locally in my Ingo directory.

Some of what you have in there does look more like interpolation within 
the constraints of a curve segment's form. I'll have to play those end 
point velocity control settings.

Rabbit hole...

Bill P.


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