|
|
Ref:
https://news.povray.org/povray.binaries.images/thread/%3C678b9010%40news.povray.org%3E/
Playing more with matrix transforms mixing shears (and by side effect
rotation) led to the attached animation.
The entire animation part of the set up was:
matrix <
1.0, (frame_number-1)/60, 0.0,
-(frame_number-1)/60, 1.0, 0.0,
0.0, 0.0, 1.0,
0.0, 0.0, 0.0>
Then using +kff480 on the command line to render 480 frames.
There is a 'scale 1/6' of the checker pattern following the matrix
transform in the base scene - which is slowly countered as the frame
number increases.
I don't 'really' understand what's happening in total. In any case, it's
cool, though, not as trippy as Josh's earlier post. :-)
Bill P.
Post a reply to this message
Attachments:
Download 'matrixfun.mp4.dat' (747 KB)
|
|